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Free Course + Certificate

Build interactive training with Gemini Canvas

A free 4-lesson course that takes you from rough idea to shareable interactive game. No coding experience needed. Just an idea and forty minutes.

4 lessons, 40 minutes
No coding required
Certificate of completion
Includes step-by-step guide
Gemini Canvas Interface
Play the finished product

This was built with Gemini Canvas. No code written by hand.

Before you learn how to build one, try the finished game. This is what you will create by the end of the course.

The Difficult Conversation: A Millionaire-style workplace training game built entirely with AI prompting

Millionaire style game
What you will learn

From rough idea to shareable link

This course teaches you to build interactive training experiences using Gemini Canvas. Here is what you walk away with.

A complete interactive game

Follow the worked example step by step and build a Millionaire-style quiz game from first prompt to shareable link.

A prompting framework that works

Learn the content-first, mechanics-second, style-last approach that keeps builds recoverable and sessions productive.

Recovery moves for when things break

Things will go wrong. You will learn how to revert, reset context, switch from describing to prescribing, and recover fast.

Confidence to build your own

The habits and discipline from this course transfer to anything you build with AI. Gemini Canvas is just the starting point.

The course

Four lessons. Forty minutes.

Each lesson builds on the last. Avatar-led video instruction, interactive quizzes, and hands-on games throughout.

1

Lesson 1: From User to Director

10 minutes

The decisions you make before you type a single prompt define everything that follows. Learn to scope your idea, build a source pack, and shift from user to director.

ScopingSource packBuild framework
2

Lesson 2: The Socratic Engine

10 minutes

Great prompts are conversations, not commands. Learn chain-of-thought prompting, the difference between describe and prescribe, and why one prompt should only ever do one job.

PromptingChain of thoughtIteration
3

Lesson 3: Build Your Game

10 minutes

This is where things get built and where things go wrong. Dev nav bars, source of truth, reverting fast, and the recovery moves that save hours.

BuildingDebuggingRecovery
4

Lesson 4: Test, Break and Share

10 minutes

Preview is not live. Learn how to stress-test every screen, find the breaks before your users do, and get your finished build in front of people.

TestingSharingStress testing
The framework

Content. Mechanics. Style.

Get this order right and every prompt lands cleaner. Get it wrong and you rebuild things that were working.

1

Content

Lock in what your build does and what people get from it. Your questions, scenarios, feedback, and rules. All finalised before you open Canvas.

2

Mechanics

Build the interactive logic. What happens on a wrong answer? How does the progress indicator work? Test each element individually before combining.

3

Style

Animations, colours, fonts, and visual polish come last. A style change should never require rebuilding content or mechanics.

Inside the course

Avatar videos. Interactive games. Real skills.

This is not a slide deck with a voiceover. Every lesson uses avatar-led video, interactive quizzes, and hands-on games built with QuikAuthor.

Avatar-led instruction
Interactive games
Interactive games
Hands-on activities
Hands-on activities
Memorable takeaways
Memorable takeaways
Discovery moments
Discovery moments
Self-assessment
Self-assessment
Step by step guide
Free download

See what the guide looks like before you start.

Download a free taster of the step-by-step build guide. It includes the complete Step 1 foundation prompt and an overview of all 11 steps from blank chat to shareable link. No registration required.

Want the full guide with all 11 prompts? Register for the course below.

Earn your certificate

Complete the course. Get certified.

Finish all four lessons and receive a personalised certificate of completion. Share it on LinkedIn, add it to your portfolio, or just keep it as proof you built something real.

Personalised
Verifiable
Sharable
Course Certificate
From the course

The thinking behind the build

Two key ideas from the course material that set this approach apart.

From the build guide

"Every bug you hit and fix is a lesson for your learners. Show the mess, not just the finished product."

Step-by-step Build Guide
From Lesson 2

"Your first response is a starting point, not a finished product. That pause before accepting. That is where good builds are made."

The Socratic Engine
Get started

Two ways in. Pick yours.

Certified course enrolment

Register below. We will send you the course link and everything you need to get started.

Share it with your audience

Create a free QuikAuthor account to download the course, customise it, and share it with your team or learners using built-in assignment and tracking tools.

"Perfect for L&D teams, trainers, consultants, and course creators who want to use this as ready-made content or as a template for their own builds."

  • Download the full course to your library
  • Assign to learners and track completion
  • Use as a template and remix it for your own topics
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Common questions

Everything you need to know

Ready to build something real?

A free 4-lesson course that takes you from rough idea to shareable interactive game. No coding experience needed. Just an idea and forty minutes.

No credit card required.